Sylenth1 for Harder Styles: Beginners Course

I'm going to teach you everything about Sylenth1. If you're a beginner, you will go from zero to hero. I use this plugin for leads, screeches and basses to get a very warm and analog sound without putting a lot of time into your sound design.

In this tutorial
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    My notes from this video

    01

    The phase point and re-trigger

    Watch 3:01

    Phase is sound design at its core. Where the waveform starts decides if two waves cancel each other out or boost each other, and with two saw waves it changes the sound a lot. Because it's slightly limited in what it can do, tweaking these very small things makes a huge difference for your sound.

    Phase re-trigger means that any time you hit a note, it starts exactly at this phase point. If I disable it, it free runs the phase. With a lot of voices, re-trigger off sounds like a very smooth super saw. With re-trigger on you get a very plucky, phasey sound, because all eight voices start at this phase point. Then tweak the phase point itself. At 180 or 90 degrees the click of the sound changes a lot, so for a more clicky screech, make sure the phase point is right.

    Sylenth1 oscillator A1 with a saw wave, eight voices, phase knob at 180 and re-trigger on, sound design for harder styles
    Eight voices, phase at 180 and re-trigger on.
    02

    More distortion from the mix and the drive

    Watch 10:20

    For the harder styles, the only effects you really need are distortion, EQ and compression. Phaser, chorus, delay and reverb you can dial in later. The EQ and the compressor together are for mixing. The distortion is mostly for shaping your sound.

    The amount is not the only knob that adds distortion. If I take a normal amount and decrease the mix, the distortion goes down too. So if you drive more volume through your overdrive, you get more distortion. Same with the volume, and same with the filter drive when you take a low pass cutoff all the way open. Combining the mix, the volume and the drive gets you way more distortion than you think you can get in this plugin. I mostly use overdrive and clip.

    03

    Part B for the extra layers

    Watch 16:47

    Take a saw wave, open another oscillator in part B and select noise. Take the noise down a lot and add distortion. It's a very classic hardstyle effect, and I use part B for it because then I can control part B, with volume control in two places.

    I do the same with the detune on a euphoric lead. I take the original saw wave back to one voice, then open part B with two or three voices and open the detune. Now I can control the mix of B. On a rawstyle lead, the saw wave with distortion goes through the 12 dB band pass, and part B fills it up with a clarity layer, a saw wave with re-trigger off that isn't getting that band pass.

    04

    Stack modulations and grow them over time

    Watch 20:03

    You can stack modulations. For example, pitch AB very, very fast, and then phase AB on random with the gain and the rate open. If you understand this, you can build up your sound with a lot more precision, because you have multiple pitch or phase modulations.

    Another really cool trick is to increase a modulation over time. Say I add pitch AB. It's a good setting, but I don't want it to hit immediately. I use mod envelope 2 and select the gain of LFO 1. Take the gain down and set the amount to the range where it sounded good, around 1.6. Now it increases over time. It's a very powerful effect and a lot of people don't know you can use it that way.

    Sylenth1 LFO 1 on Pitch AB and LFO 2 with the random wave on Phase AB, stacked modulations for a hardstyle sound
    Two modulations stacked. LFO 1 on pitch AB, LFO 2 on random to phase AB.
    05

    Find the cutoff range from pluck to lead

    Watch 21:34

    For harder style production you need to know how to make a pluck go to a lead. Set the filter to low pass and in mod envelope 1 enable cutoff A and B. Increase the amount, take the sustain down and add decay. Every time you hit a note, the envelope creates that steep low pass effect. Take the cutoff down a lot and you get a very plucky sound. Increase it and you get a lead.

    You can't just start the cutoff low and automate it to 100, because it's already a lead long before that. You have to find the range in which this works. In this case it's about three to six, so when I automate this I don't go higher than six and a half or lower than three.

    Sylenth1 filter A on low pass, cutoff at 3.227 and mod envelope 1 on Cutoff AB, the pluck end of a hardstyle pluck to lead
    Low pass, mod envelope 1 on cutoff AB and the cutoff at 3.227, the bottom of the range.
    What I use in this video

    FL Studio·Sylenth1·Serum 2

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