How to Make Gated Kicks in Serum 2

Gated rawstyle kicks, 100% in Serum 2. You can use it as a finalized kick and just go with that, or take it as a starting point, cut it up into a punch and crunch and process your kick the more conventional way. I go slow so you can copy my settings and see why I'm doing stuff.

In this tutorial
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    Free Serum 2 Gated Kicks
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    My notes from this video

    01

    Set it up like the playlist

    Watch 0:43

    I set this up the same way we always do in the playlist. Punch, rumble, reverb. Visualize it that way in Serum 2 and it will help you a lot. Oscillator A is the click, a sine wave. Oscillator B is the rumble, and instead of a waveform I use a sample. Just use a normal club kick. Oscillator A goes to the filter, and the filter goes to nothing and bus 1, our punch channel. Oscillator B goes to nothing and bus 2, our rumble channel.

    Then I add some basic processing in main straight away, so I know what I'm tweaking and how it will sound in the end. A hard clipper and a multiband compressor. I remove the downwards compression because it's too squeezy and open the upwards compression. This plays with the phase though, so render out your kick as a final instead of playing it in Serum 2.

    02

    Blend the rumble in twice

    Watch 3:47

    For the rumble I take the level of B down a little at the start, because I don't want to rumble the top click of the punch. In bus 2 it gets a combs filter, a hall reverb, tube distortion, an equalizer to cut the highs, a Utility on mono bass, more tube distortion, another equalizer to control the mids and a multiband compressor. On the reverb I take the rate and depth off, so it's very consistent.

    You might think it's blended in by then, but it got distorted and rumbled, so you have to control the volume again. LFO 8 goes to the Utility. Changing the blends between all these LFOs is a very, very important part. When my kick was too impacty, I opened up LFO 6 and LFO 8 a bit. More rumble information and a longer kick.

    Serum 2 bus 2 for the rumble of a gated kick: Combs filter, Hall reverb with low cut, high cut, rate and depth at 0
    The rumble channel in bus 2. Combs filter, then a Hall reverb with rate and depth at 0.
    03

    Hollow out the kick

    Watch 6:06

    These kicks get good because you hollow them out. Take away frequencies instead of boosting them. I put an equalizer in front of the distortions and really cut into the low mids and high bass. Then a filter on phaser mode in front of everything. Use a plus one, or a minus one with the mix down, because otherwise it cuts the lows away and your kick loses power.

    Listen to the kick without the phaser and the equalizer and it's incredibly muddy. But make sure you have some sub. If you move the high pass and band pass filters too far to the right, you remove the low frequencies and the punch doesn't work.

    Serum 2 main FX hollowing a gated kick: Filter on Phs 24- first, an Equalizer cutting 11.9 dB at 299 Hz, two Distortions
    The filter on Phs 24- in front of everything, then the equalizer cutting 11.9 dB at 299 Hz.
    04

    Mono the bass after the reverb

    Watch 10:21

    Always mono the bass, with any kick actually. Reverb especially creates phase issues in the low end. If you put your bass on mono you're collapsing that, and you can fix your phase issues a bit. After the reverb in main I put a Utility on mono bass, with the crossover around 300 hertz.

    Then the final LFO goes on the Utility volume, in a sort of fish shape on envelope, to enhance the transient. This is important to add dynamic range. The deeper you cut it, the more dynamic range you get.

    Serum 2 Utility after the reverb in main, Mono Bass on with the crossover at 282 Hz, for a gated rawstyle kick
    The Utility after the reverb in main, Mono Bass on with the crossover at 282 Hz.
    05

    Reverse one pitch curve for kloenk

    Watch 14:28

    A very cool trick I found, for the kloenk type kick I played you. At the start we added two pitch automations to the coarse pitch, for double control. If you just reverse one of them, you counteract the effect and it sounds pretty kloenky.

    Then the punch needs some work. I go to the bus 1 punch channel, add distortion and change the tone a bit. The kick sounded a bit mono, so I took the bass mono down a bit.

    What I use in this video

    FL Studio·Serum 2

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