My notes from this Short
Two EQs and two hard clippers
I take a kick and add the first EQ, where I remove the sub to control the crunch and the character a little bit. Then I add a hard clipper.
In the second EQ I boost the high mids, remove the mids next to them and remove the sub, because this gets more crunch in the game. Then I add one more hard clipper and find a few different frequencies.

Trim the render down to the punch
Now I quickly render out a few different variations, which you can easily get with this setup. I take the sample and move the length until I only have the punch.
Then I put that in the playlist, add some reverb, and change the time multiplier and the pogo.

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