My notes from this Short
Punch, crunch and reverb on envelope
I open oscillator 1 and 2, take down the phase randomization and take oscillator 2 down 24. LFO 1 is going to be the punch, LFO 2 the crunch and LFO 3 the reverb, all on envelope at 1/4.
LFO 2 goes to the level of oscillator 2, all the way up.
Hard clip first, reverb after
In the effects I open a compressor with attack, release and a bit of lows, distortion on hard clip all the way, and a reverb where I take down the lows and add some time. I assign LFO 3 to the reverb mix, to 50. Distortion first, reverb after.

LFO 4 as the pitch envelope
LFO 4 is going to be the pitch envelope. Finally, filter 1 goes on analog 24 for the punch with some resonance, and filter 2 gets a flanger with oscillator 1 and 2 going into it. I change the crunch with inharmonic stretch.

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