My notes from this Short
A sine punch and a crunch two octaves down
I put oscillator A on a sine wave, make LFO 1 an envelope and add it to the coarse pitch with the amount open. Shape it so it's a bit clicky, a bit like a punch. LFO 2 on envelope shapes the volume of the punch. Take down the phase randomization.
Oscillator B is for the crunch. I make it go down two octaves and use LFO 3 to shape the volume of the crunch, again with the phase randomization down.

Route the oscillators to bus 1 and bus 2
I route oscillator A to nothing and bus 1, and oscillator B to nothing and bus 2. This way you can process them individually.
When they come together, I use a compressor or multiband with no downwards compression and open it up. In front I add any distortion you like, but keep it clean. I like Diode 2 for this.
Reverb on the crunch bus
In the crunch bus I add a reverb and use LFO 4 to open it up during the crunch. I like Hall mode with no rate and depth. Because we used reverb, I add a Utility in the main channel to make the bass mono again.
From there, add a Diffuser filter in front to play with the phase and keep adding distortion and filters. The comb filter is a good one when you take down the mix. LFO 5 on envelope on the global main tune adds a bit of a click and a pitch effect to the crunch.
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