My notes from this Short
Four LFO envelopes on a clean sine
I start with a sine wave with no phase randomization. LFO 1 goes on envelope and onto the coarse pitch, then LFO 2 with a clickier attack on the coarse pitch again. LFO 3 does the same, but instead of the coarse pitch it goes in the matrix to global main tuning.
LFO 4 on envelope fixes the ADSR of the punch. Take that down and add it to the level, then increase the click.
The Diffuser filter in front of everything
In the effects, add a compressor or multiband with no downward compression, so we really get those highs out, and a soft clipper to clip it properly. Then add a filter in front of everything and use the Diffuser filter. Play around with the phase and make it cool and blurry.
You can also play around with the curves and the speed of your LFOs, for example the one that goes to the main tuning.

Render it and play with pogo
Feel free to layer this with a noise sample, and play around with the pitch to enhance the click if you need it. Then render out the punchy kick and layer a crunch underneath. In FL Studio I play around with the pogo knob, and you have a lot of different punches to play with.

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