My notes from this Short
Two saws and an LFO for the reverb tail
I start off with two saw waves and take down the randomization. LFO 1 goes to the level of oscillator A, LFO 2 gets its own shape, and I put both of these on envelope.
LFO 3 will be our reverb tail, also on envelope. I enable the reverb and add LFO 3 to the mix.
High 24 on the punch only
Then it's important to add a compressor on multiband and distortion on Diode 2, all the way open. To separate the punch from the crunch, I open the filter and only get A through it. I select High 24 with a lot of resonance and drive.

Flanger, FM and a pogo LFO
I add some more reverb, then a filter with a flanger. Now you can find weird kicks. I FM the punch from the crunch and change the crunch to a digital one.
Finally I take LFO 4, put it on envelope and assign it to the coarse pitch to add some pogo effect.

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